�Syntax Literate : Jurnal Ilmiah Indonesia
p�ISSN: 2541-0849
��e-ISSN : 2548-1398
Vol.
6, Special Issue No. 2, Desember 2021
�
TEACHING WRITING OF RECOUNT
TEXT USING �FREEZE! FREEZE!� GAME IN JUNIOR HIGH SCHOOL LEVEL
Hari Widi Utomo
Institut Teknologi Telkom Purwokerto, Indonesia
Email: [email protected]
Abstract
One of
the most difficult skills in English lesson is teaching writing. Therefore,
this study aims to find out the effectiveness of �Freeze! Freeze!� game for teaching
writing on grade eight students of SMP N 1 Rakit, Banjarnegara. This study is an
experimental research at SMP N 1 Rakit. This
study consisted of two groups which are experimental and control groups. In collecting the data, the writer used a test and the
result was analyzed by using a t-test to find out the effect of the treatment. After
analyzing the data, the writer found that there was a
positive effect of the use of �Freeze! Freeze!� game in teaching writing of
recount text. It could be seen from the result of hypothesis testing that the
t-test was higher than the t-table (3.792>1.997). Thus, it can be concluded that the use of �Freeze! Freeze!� game in
teaching writing of recount text was effective.
Keywords: experimental
research; writing skill; recount text; freeze! freeze! game
Received:
2021-10-20; Accepted: 2021-11-05; Published: 2021-11-20
Introduction
English teaching should be focused
on the students' ability to communicate well, both spoken and written. Lado (1961) defines writing as the ability to
use the language and its graphic representation productively in ordinary
writing situations. More specifically, writing is stated as the ability to use
sentences, the lexical items, and conventional representation in ordinary
matter of fact writing. Oshima and Hogue (2006) states that writing is one of the
English skills that is not easy. It takes study and practice to develop this
skill. It is important to note that writing is a "process", not a
"product". In line with Oshima, David (2003) also says that writing is
generally regarded as the most difficult of the four skills.��
Learning to write is more
difficult than learning to speak because it also demands the mastery of grammar
and a lot of vocabulary (Oshima & Hogue, 2006). Because writing needs a lot of
practice under guidance, it should be often learned. Nunan (2003) states that writing is the mental
work of inventing ideas, thinking about how to express, and organizing into
statements and paragraphs that will be clear to the reader.
Based on an interview with Mrs.
Titik as an English teacher of the second grade of SMP N 1 Rakit, there were a
lot of problems in learning writing faced by the students. One of the problems
is the students' lack of idea to compose a sentence into a paragraph, while it
is really important both in the process and product of writing. Because of the reason,
they had difficulties in writing.
Nurgiyantoro (2001) found that some problems faced by
students in learning writing, such as; organizing idea, lack of vocabulary, and
grammar accuracy.
In English lessons for the grade
VIII students of Junior High School, three kinds of text must be taught, those
are descriptive, recount, and narrative text. Here, the writer chooses Recount
text because at the time Recount text has not taught yet by the teacher. Recount
text is a text which retells events or experiences in the past (Syllabus of
grade eight students). Recount text is also considered a difficult material for
some students, especially in writing. There are some problems in writing
recount text, those are: how to start writing, how to generate ideas, how to
unify paragraphs, how to organize ideas logically, and how to make grammatical
sentences.
There are several ways to overcome
students' difficulty in making writing recount text. One of them is teaching writing
through a game. Game is believed can help and encourage many students to
sustain their interest and work. Hadfield (1990) (as cited in Tuan, 2012) states that a game is an activity with rules, a
goal, and an element of fun. The emphasis in the games is on successful
communication rather than on the correctness of language. Of course, not all
kinds of games can be played in learning the language. In this research, the
writer focuses on the use of language, especially in writing skills. Hopefully,
this game brings fun situation and the student will participate in the lesson
without any boredom.
�Freeze! Freeze!� game is a kind
of game that is done in a group in the classroom (Centervention, n.d.). The
general rules of this game are that the classroom is divided into some groups
and it requires a ball as the equipment of the game. Each group should pass the
ball inside the group very quickly until the teacher shouts �Freeze� randomly.
Then, students have to stop passing the ball. The student who is holding the
ball cannot pass it to the next and has to make an opening sentence of recount
text based on the keywords. The students can explore in making the next
sentences out of the keywords. The game will be continued until they finish
writing a recount text. The teacher should limit the time of the game for about
40 minutes so that all groups finish the writing at the same time.
Harmer (2004)
declares that the process of writing has four main elements such as; planning,
drafting, editing, and revision. The writer tries to improve the student's
understanding of how to start writing, how to generate ideas, how to unify
paragraphs, how to organize ideas logically, and how to make grammatical
sentences by using this game.
Therefore, it also can practice
students to do a task in a group discussion. It is expected that in �Freeze!
Freeze!� game the students can share and help each other, work together to
create a good recount text, and listen to other�s ideas in a fun way.
Methodology
Research Method
Research is a scientific
activity which aims at developing and improving knowledge (Arikunto, 2005).
This research has aimed to find out the influence of teaching writing for grade
VIII students at SMP N 1 Rakit using "Freeze! Freeze!" game. The
writer uses the experiment as a research method. According to (Arikunto, 2005),
experiment research is a research that has a purpose to know whether there is
an effect or not from the treatment given to the subject.
There are two groups in this
study; the first group is called an experimental class which is given treatment
by using "Freeze! Freeze!" game in teaching writing and the second
group is called a control class which is taught by using the conventional
method.
Sample
The samples of this research
were grade VIII F as the experiment class and grade VIII G as the control
class. It consisted of 35 students in each class. Sampling Technique
The writer used a purposive
sampling technique because of consideration that the samples were two groups
chosen from seven classes which had the same condition or characteristic (Arikunto, 2005).
Test Instrument
The writer used a test as an
instrument to know the students� writing skills. The test was given before
(pre-test) and after (post-test)� the
learning process in the experimental class and the control class.
Data Analysis
For scoring students� English
writing in analyzing data, the writer used some criteria based on Anderson�s
opinion (as cited in Hughes, 2003),
those are grammar, vocabulary, mechanics, fluency (style and ease of communication),
and form (organization).
To know the differences
between the experimental and control group, the writer used a t-test for
computing data. By using this formula, the writer calculated the significance
in the effect of "Freeze! Freeze!" game on the testing t-test
calculation.�
The following are the steps of
using t-test:
1.
First, the writer made a table
of a score of pre-test and post-test of the experimental and control group.
Number of students |
Experiment Class |
Control Class |
||||||
X1 |
X2 |
X |
X2 |
Y1 |
Y2 |
Y |
Y2 |
|
|
|
|
|
|
|
|
|
|
Sum (�) |
|
|
|
|
|
|
|
|
Where:
X1������������������ : Pre-test of Experimental
Class
X2������������������ : Post-test of Experiment
Class
Y1������������������ : Pre-test of Control Class
Y2������������������ : Post-test of Control Class
X
and Y���������� : Residual
2.
Second, the writer calculated
the mean of the experiment and control class.�
�2.1 Mean of deviation of experiment class
������� 2.1.1. The post-test score of each
student is reduced by the pre-test score.
������� 2.1.2. Then, the writer calculated the
total deviation (residual) ∑X
������� 2.1.3. Finally, the writer calculated
the total deviation of the students in the�����
experiment class and divided into the number of student in that class.
������ ���� Where:
Mx������ = Mean of deviation experimental class
∑x������ = The score sum of experimental class
N�������� = The total number of respondents�
�� �2.2 �Mean of deviation of the control class
������� 2.2.1. The post-test score of each
student is reduced by the pre-test score.
������� 2.2.2. Then, the writer calculated the
total deviation (residual) ∑X
������� 2.2.3. Finally, the writer calculated
the total deviation of the students in the
����� control class and divided into the number
of student in that class.��
Where:
My������ = Mean of the deviation control class
∑y������ = The score sum of the control class
�������������� ����������� = The
total number of respondents�
3.
Third, measuring the sum of
the squared deviation of each class. The formula is
as
follow:
�� 3.1. Experiment Class
�� 3.2. Control Class
��������������
Where:
Σx2����� = The square deviation sum of experimental
class
Σy2����� = The square deviation sum of the control
class
ΣX������ = The score sum of experimental class
ΣY������ = The score sum of the control class
N�������� = The total number of respondents
4.
Fourth, the writer applied all
of them into the t-test formula. The formula is as follow:
�� Where:
Mx������ = Mean of experimental class
My ����� = Mean of the control class
Σx2����� = The total square of experimental class
Σy2�� �� =
The total square of the control class
Nx������ = Total number of experimental class
Ny������ = The total number of the control class
5.
Fifth, a computing degree of
freedom (d.f).
The
formula is:
Where
:
d.f������� = degree of freedom
Nx������ = the number of the students in
experiment class who take the test
Ny������ = the number of students in the control
class who take the test.���������������������������������
After
the writer calculated the result of the t-test, it compared to the t-value of
t- table. If the result of the comparison shows that the t-value is higher than
value t-table, it means that there is a positive effect of "Freeze!
Freeze!" game as media in teaching writing skills. So the writer's hypothesis
is accepted. On the contrary, if it is found out that the t-value is lower than
the t-table, the writer's hypothesis is not accepted.
Discussion
Based on the
process of data analysis which is taken from the result of the test between two
groups (experimental and control), the writer calculated the data using a
statistical formula that is called percentages score and t-test.
After calculating the data, then the writer
analyzed it to find the individual student�s competence using the formula
stated in the previous chapter.
Table 1. Result of individual competence in Experimental Class
Percentage |
Categories |
Number of Students |
85%-100% |
Very Good |
14 |
75% - 84% |
Good |
17 |
60% - 74% |
Fair |
- |
40% - 59% |
Bad |
1 |
0% - 39% |
Fail |
- |
Based on Table 1, it can be seen that 14 students get a very good
category and 17 students for the good category. It also can be seen that there
are only 4 students with a fair category and no students who get bad and fail
category.
2. Individual
student�s competence in the control class
The individual competence in the control class is as follow:
Table 2. Result of
individual competence in Control Class
Percentage |
Categories |
Number of Students |
85% - 100% |
Very Good |
9 |
75% - 84% |
Good |
14 |
60% - 74% |
Fair |
11 |
40% - 59% |
Bad |
1 |
0% - 39% |
Fail |
- |
Based on Table 2, it can be seen that 9 students
get a very good category, 14 students with good category, and 11 students with
the fair category. It also can be seen that there is only 1 student with a bad
category and no students who get a fail category.
3. The
Effectiveness of �Freeze! Freeze!�� Game
The steps finding t-test are as follow =
3.1. Finding out the mean of deviation of Experimental Class
The way to get the mean deviation of the
experimental class is by dividing the total score of students in the
experimental class with the number of students in the experimental class.
Where: Σx������ = 723.33
����������������������� N�������� = 35
����� ����������������� =
20.67
���� 3.2. Finding out the mean of
deviation of Control Class
The way to get the mean deviation of the control
class is by dividing the total score of students in the control class with the
number of students in the control class.
Where: Σy������ = 430.00
� �So, My����������� =���������
��������������������������� ������� = 12.29
���� 3.3. Calculating sum square deviation
of Experimental Class
=
����� = 17966.67 � 14948.89
= 3017.78
� 3.4. Calculating sum square
deviation of Control Class
�=
��������
�=
8077.78 � 5282.86
� ��������� �= 2794.92
��� 3.5. Calculating the t-table
The data above is applied into the t-test formula.
Where: Mx����� =
20.67
����
��������My����� =
12.29
����
������ Σx2����� =
3017.78
�� �������� Σy2����� =
2794.92
���
������� Nx ����� =
35
Y�������� = 35
So,
��������� =
��������� =
��������� =
��������� =�
������������ =��� �3.792
�� 3.6. Calculating degree of
freedom (df) by using the formula:
�� d.f = (Nx + Ny-2)
�� d.f = 35 + 35 � 2 = 68
�� 3.7. Interpreting the result
From the calculation above, the value of the t-test
is 3.792 while the t-table is 1.997 on the level of significance 0.05 and the
degree of freedom (df) is 68. It is showed that the t-test is higher than the
t-table (3.792 > 1.997). It can be concluded that the hypothesis "The
effectiveness of �Freeze! Freeze!� game is effective for teaching writing of
recount text at SMP N 1 RAKIT" is accepted.
Conclusion
According to the result of the data above, there was a significant improvement from the pre-test to the post-test by using �Freeze! Freeze!� game in the experimental group. While for the control group there was a little significant improvement from pre-test to post-test. So, it can conclude that teaching writing of Recount text by using Freeze! Freeze! Game in grade VIII students of SMPN 1 Rakit could improve students' writing skills and motivate students in joining writing class.
Similarly with the previous research about the use of game in teaching writing were significantly improved by looking on the result of pre-test and post-test (Shopiah & Anggraeni, 2018; Hasibuan, 2016; Andisti, Salam, & Riyanti, n.d.).
The writer tries to give suggestions for the English teacher to apply any teaching methods for making fun and enjoy learning in the classroom. Teaching English also can be held not only in the classroom context but also outside the classroom to make students more interested in our lesson.
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Copyright holder: Hari Widi Utomo (2021) |
First publication right: Syntax Literate: Jurnal Ilmiah Indonesia |
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